Geodware Game Jam day 2
So day 2, and a rough sketch of lv 2 was made.
Nothing much to start with, just two floors leading to the next level. However, you would need a speed boost to get past the level.
To my surprise, I managed to make the power up without any references beyond previous projects and test projects. The only issue was that I had trouble making more than one of the same powerup in the same level.(not that there are 2, mind you) in terms of code, the reason why it won't work is because I had to use up to 3 different scripts interworking with each other for the powerup to work properly. While this isn't something major for the day as the game still runs smoothly, it certainly needs to be corrected and streamlined for future.
On a brighter side, I've had my brother somewhat playtest the project and fixed some experience issues e.g. float time, jump height, etc. He turned out to be very helpful and had an eye for such things.
That would be a major thing to fix, along with the enemy hitbox issue from yesterday. Stay tuned for day 3's devlog!
Escape the castle
A little platformer messing with powerups while escaping a gloomy castle
Status | In development |
Author | CyborgAtlas |
More posts
- Geodware Game Jam day 7(Final)Jul 10, 2021
- Geodware Game Jam day 5(break) & 6Jul 09, 2021
- Geodware Game Jam day 4Jul 07, 2021
- Geodware Game Jam day 3Jul 06, 2021
- Day 1 of Goedware Game JamJul 04, 2021
Leave a comment
Log in with itch.io to leave a comment.