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Devlog
Submission to GoedWare Game Jam #1 (+ prizes)
Escape the castle
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Devlog
Geodware Game Jam day 7(Final)
July 10, 2021
by
CyborgAtlas
Ok. Final devlog. Given that now most of the game was already built, now I could focus on the menu and credit scene. The menu isn't much, just a start button with a title and a background. However, I...
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Geodware Game Jam day 5(break) & 6
July 09, 2021
by
CyborgAtlas
Hello for day 6. Yeah I skipped day 5 because my sleep schedule was starting to mess up so I needed one day to reset. Apologies for not announcing this sooner. Now onto progress report. So the final l...
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Geodware Game Jam day 4
July 07, 2021
by
CyborgAtlas
Alright. Day 4. Day 4 was quite a learning experience. But first, the unfinished problem. The hitbox issue was literally a laugh: unconnected signal. A rookie mistake, but so are typos and the like th...
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Geodware Game Jam day 3
July 06, 2021
by
CyborgAtlas
Alright, before I start today's log, I'll just make a small disclaimer that I actually work on the project at night and write the devlog the next day. So on the final day you'll get 2 devlogs within 1...
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Geodware Game Jam day 2
July 05, 2021
by
CyborgAtlas
So day 2, and a rough sketch of lv 2 was made. Nothing much to start with, just two floors leading to the next level. However, you would need a speed boost to get past the level. To my surprise, I man...
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Day 1 of Goedware Game Jam
July 04, 2021
by
CyborgAtlas
So it has been a bit more than 12 hours since I started working on this project, and here's I'll share all the initial problems(Godot user). First of all was a bug in autoloading my player scene, whic...
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