Geodware Game Jam day 3
Alright, before I start today's log, I'll just make a small disclaimer that I actually work on the project at night and write the devlog the next day. So on the final day you'll get 2 devlogs within 12 hrs.
Now, this one is going to be short as I had some serious difficulty trying to cram all the power up scripts into one script. But in the end I decided to change a few things that made it a powerup that is not a powerup. You'll see what I mean when you play the game.(can't giveaway too much right?) However, now that my mechanic is now more or less established, future progress on future levels will be much faster and easier.
The other thing I tried to tackle was mid air attack, which didn't turn out to be very successful. I'll be tweaking with those.
So just to recap the issues I've yet to solve: mid air attack, enemy hurtbox, level 3. That's all for now. Stick around for day 4 as we get to level 3 and beyond. Once the full levels are out, I'll start working on all the issues and redesign some parts if necessary.
Escape the castle
A little platformer messing with powerups while escaping a gloomy castle
Status | In development |
Author | CyborgAtlas |
More posts
- Geodware Game Jam day 7(Final)Jul 10, 2021
- Geodware Game Jam day 5(break) & 6Jul 09, 2021
- Geodware Game Jam day 4Jul 07, 2021
- Geodware Game Jam day 2Jul 05, 2021
- Day 1 of Goedware Game JamJul 04, 2021
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