Geodware Game Jam day 7(Final)


Ok. Final devlog.

Given that now most of the game was already built, now I could focus on the menu and credit scene. The menu isn't much, just a start button with a title and a background. However, I did notice that because I set up a light system with the torches in the background, it kind of cast unwanted shadows over the title, making it very undesirable. Very interesting bug, and maybe could be used for some special effects in the future. But this time, I merely removed the torch.

As to the credits scene, I wanted to make a parallax background with the player running as the credits run. However, I didn't know how to tackle the infinite loop for the tilemap. In the end, I used a temporary solution which is to extend the limited tilemap till we reach the end of the credits. Given that the credits is just 2 to 3 lines of text, this method would suffice. But when you have a dozen men working on a project, that solution starts to look not so viable. Hopefully I can figure this one out in the future.

Well, that's it. 7 days devlog. Although the jam is far from over, I'll be submitting early as real life still needs to move on. Kind of wish I had more time to polish it, but what can one do?

Thanks for reading, and happy deving.

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